Lumerical FDTD, Plane wave source bug?
Hello,
our group is using Lumerical FDTD (Version 2024 R1.3 or higher). We are using a plane wave as a light source. However, we can't set the z-position in the GUI. We want a plane wave travelling in negative z-direction. Whenever we try to set the position in the settings (plane wave -> geometry ->z(nm)), it sets automatically back to zero? Is this a bug or is there something I am supposed to check first?
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