How to undo a move in PyAEDT
aetherael
Member Posts: 1 ✭✭
I am doing simulations with objects moved to hundreds of different locations using move() but this results in a long chain of "Move" in the model hierarchy which appears to slow down the simulations over time. How do I delete/undo these moves in Python so that there is only one move in the hierarchy per object at a time? Is it faster to delete and redraw the object every time? Thanks.
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