Automating End Release Assignment to Line Bodies

JoeyBoy
JoeyBoy Member Posts: 3
First Comment
**
edited November 8 in Structures

Hello,

I have been attempting to add end releases to an imported line body model. The model has shared topology from the discovery export.

There are 8 edges, 9 vertices in my model. The code I have is producing 8 end releases, however, an end release can only be scoped to a vertex which connects to more than 1 beam, as such in my model I should only have 6 end releases.

printing vertex_beam_count produces:
{247: 2, 248: 1, 251: 2, 252: 2, 253: 2, 254: 2, 257: 1, 258: 3, 259: 1}
So that's behaving correctly, showing 6 vertices with more than one beam attached.

Where am I going wrong with the logic, am I approaching it all wrong?

Any help appreciated - thanks!

# Beam Model Setup

# Section 1 - General Setup
model = ExtAPI.DataModel.Project.Model
geom = model.Geometry
mesh = model.Mesh
connections = model.Connections
materials = model.Materials
analysis = model.Analyses[0]
solution = analysis.Solution

# Section 4 - Create end Releases at each qualifying vertex (more than one beam connected)

Verts = []
Edges = []
with Transaction():
    # Loop through all assemblies, parts, and bodies
    for Assembly in ExtAPI.DataModel.GeoData.Assemblies:
       for Part in Assembly.AllParts:
           for Body in Part.Bodies:
               for Edge in Body.Edges:
                   Edges.append(Edge)
                   # Collect vertices from edges
                   for Vertex in Edge.Vertices:
                       Verts.append(Vertex)



# Dictionary to count connections at each vertex using vertex ID
vertex_beam_count = {}

# Count beams (edges) connected to each vertex
for edge in Edges:
    for vertex in edge.Vertices:
        vertex_id = vertex.Id  # Use unique identifier for each vertex
        if vertex_id not in vertex_beam_count:
            vertex_beam_count[vertex_id] = 0
        vertex_beam_count[vertex_id] += 1

# Set to track edges where end releases have already been added
processed_edges = set()

# Add end releases only at edges connected by vertices with more than one beam
with Transaction():
    for edge in Edges:
        edge_id = edge.Id  # Unique ID of the edge
        # Check if either of the edge's vertices has more than one connected beam
        if edge_id not in processed_edges and any(vertex_beam_count[vertex.Id] > 1 for vertex in edge.Vertices):
            # Add an end release to the current edge
            end_release = connections.AddEndRelease()
            processed_edges.add(edge_id)  # Mark edge as processed to avoid duplicates
            # Configure end release properties if needed

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